|Composer(s)||Jeroen Tel(Sega Master System)|
|Platform(s)||Sega Master System|
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20 free spins for real money. The Flash is an action video game based on the DC Comicssuperheroof the same name. It was developed and manufactured by Sega and Probe Entertainment for the Sega Master System in 1993. The game's release followed approximately two years after the cancellation of The Flash TV series on CBS.
The game is played from the typical platform style of the scrolling side on, 2D, 3rd person viewpoint. The player controls Flash though the levels in which they must achieve 2 primary goals.
- A) Find the switch which opens the level exit and then:
- B) make it to the exit within the time limit.
There is also a secondary goal of collecting the gems that were stolen which increases the players score. If the player fails to make it to the exit within the time limit the FED tracks Flash down and kills him upon contact. While the player can run from the FED (giving them a last gasp effort to make it to the end of the level) due to the FED's ability to move over the screen regardless of the physical restraints that the player must encounter (e.g. walls) the player is eventually doomed to losing a life.
The FED acts as a more realistic method for imposing a time limit rather than the player just suddenly dying like in many platform games of this era.
The levels in the game are given the title 'Episode.' Each Episode is split into two zones. At the beginning of zone 1, Tina from S.T.A.R. Labs will report to Flash on the whereabouts and activities of the Trickster giving the player an intro to the Episode and to help advance the storyline. At the end of the second zone in each Episode, Flash must face Trickster in his Trickstermobile. While the boss in the 'boss stage' remains the same throughout the game, the Trickstermobile increases in difficulty with additional weapons and speed as the game progresses.
Game Boy version
A different Flash game was released for Game Boy in 1991 by THQ. The Game Boy version was also based on The Flash TV series, and had a password system. Unlike the Master System release, it was released in the United States.
In 2006, The Flash starred in Justice League Heroes: The Flash for the Game Boy Advance. It is a spin-off of the game Justice League Heroes.
|Game Boy||Master System|
|Sega Master Force||N/A||90% |
Critical reception to The Flash was mixed. Some found the fast pace of the game too difficult to control while others appreciated the depth in graphics, level design, and the soundtrack. However, by 1993, the Sega Master System was no longer supported in the Japanese and United States markets. Thus, the game's existence in the world's two biggest video game countries went relatively unnoticed and remains an obscure European release to this day. However, it is highly valued by some retro game collectors for this very reason.
- ^'Sega Master Force Issue 2' (2). September 1993: 21. Retrieved November 19, 2015.Cite journal requires
- The Flash at MobyGames
Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 70,000 games and 8,000 animations running on 20 different platforms.
Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards. Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.
The Flash Game OnlineWe offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.
This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.