Introduction to Knockout. Tutorial, benefits, comparisons with other frameworks. PluralSight Knockout.js training course. Nearly 5 hours of online video content by John Papa. Introduction to the Model-View-View Model pattern. How KO enables it with observables and computed properties. More live examples; External links and blog posts.
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- Using knockout.js, I need a 'count' inside my template. Ask Question Asked 8 years, 11 months ago. Active 7 years, 2 months ago. Viewed 8k times 10. Basically, I want to 'label' each row my template produces with a 'line number' eg. 1 other html 2 other html 3 other html.
- For other uses, see Ko (disambiguation). For other uses of knockout, see Knockout (disambiguation). A knockout can be characterized by temporary unconsciousness.
Q: What happens when a fighter is knocked down?
A: The “ten-count” was originally introduced to boxing as “the gentleman’s rule” as in never hitting an opponent while he’s down. When an opponent gets knocked down, the ref sends the other fighter to a neutral WHITE corner (where he can’t get coached) and gives the downed fighter 10 seconds to get back up on his feet. If he’s up by 10, the ref checks him over one last time (looking at his overall health, eyes, balance) and wipes his gloves before letting the fight continue. If he doesn’t get up by 10, the fight is waved off and a KNOCKOUT victory is declared for the other fighter.
Nowadays the 10 count is enforced unevenly depending on who is getting knocked down. If the visiting fighter is downed, the count starts immediately when he hits the canvas and refs are often quick to wave him off even when he gets up. They’ll claim, “I saw it in his eyes. He looked out of it.”
But when the home fighter is knocked down, the ref takes his time sending the visiting fighter to the neutral corner before issuing a slow 10-count. Then when the home fighter gets up, the ref gives him extra seconds by asking him if he’s ready to continue (sometimes even holding him up), also wiping his gloves, and then finally letting the fight resume.
If you are already familiar with Hi/Lo and other basic counting systems, it may be time to learn a new system. Palace bingo hall. This page discusses the Knockout card counting system.
Balanced versus Unbalanced Card Counts
Card counting systems are either balanced or unbalanced. Balanced means counting through an entire deck of cards will bring you to a count of zero (as at the start). An unbalanced count brings you to a number other than zero. Beginner counting systems such as the Hi/Lo system are balanced. The most well-known unbalanced system is the KO or Knockout system.
Unbalanced systems, in general, should not be tried by beginners. This is because it is harder to detect your errors when counting through a deck of cards. However, the KO system is an easy count to use even though it is unbalanced. The downside to this is it is slightly less accurate than the Hi/Lo count.
The Knockout Count
The KO system is not a counting method for boxing knockdowns. It is a blackjack counting system. This count is described in the book 'Knockout Blackjack' by Olaf Vancura and Ken Fuchs.
Here is the value table for the KO system:
Knockout Count Blackjack
Card Value2, 3, 4, 5, 6, 7 +18, 9 010, Ace -1
The Knockout system is identical to the basic Hi/Lo count except that the 7 card is given a value of +1 just like the low cards. Since there are four cards of this denomination in a single deck, the final count after one deck is +4.
Its developers claim that the KO system makes it possible to eliminate the need to convert from running count to true count.
The Knockout system sacrifices accuracy for convenience. It is good for the casual player who wants to use a friendly system. But it is not the most accurate count available. It is, however, still useful. If you are only playing blackjack for fun, this is a good system to try.
Practice Counting with the KO
Now you can practice the Knockout system with a single deck. Deal one card at a time and count according to the table given previously. Below is an example sequence of dealt cards and how they should be counted.
Blackjack Knockout Count
Sequence 8, 2, 3, J, 9, 5, 6Value 0 0, +1, +2, +1, +1, +2, +3
When you get to the end of the deck, your final count must be +4. If it is not +4, you made an error in your count. Repeat until you can count flawlessly using the Knockout system in 30-40 seconds.
Knockout Count Gif
This is the Knockout card counting system. It is the simplest of the unbalanced systems.