Two to four people may play. These cribbage rules describe two-player cribbage. Rule variations for three- and four-player cribbage are given after the basic rules.
A cribbage board and a standard deck of 52 cards (jokers discarded). A typical cribbage board is show below.
Nope, that is entirely legal to score two 5 card runs. The rules of cribbage state that the runs don't have to be in order. So you get the first run with the first 5 cards (4 2 6 3 5) but whoever played the 5 scores that run. And the second run counts as (6 3 5 2 4) but whoever played the 4 scores that run. “Run of Three” “Run of Four” Any Longer Run “Double Run of Three” “Double Run of Four” “Triple Run of Three” “Quadruple Run of Three” Four Cards of Same Suit in Hand Only Four Cards in Hand or Crib of Same Suit as “Starter” Jack of Same Suit as “Starter” 10-5, 6-9, 7-8, A-5-7-2 K-10-6-5 Last Card Played Below 31.
The object of cribbage is to be the first player to score 121 points.
Cut the deck to determine who deals. Low card deals. Aces are low (one). For subsequent games, the loser deals.
The dealer deals 6 cards to each player.
The opponent puts two cards face-down into the dealer’s “crib”. The dealer also puts two cards face-down into the crib.
The opponent cuts the deck. The dealer takes one card off the deck at the cut point and places it face-up on the table. If this card is a jack, the dealer scores 2 points. This card will also be used later when scoring the hands.
The opponent starts by playing one card face-up on the table. Players alternate turns. On their turn, each player announces the cumulative value of the cards played. An ace is worth 1, face cards are worth 10, all others are worth their face value.
When a player cannot play a card without the cumulative total exceeding 31, that player says “go” and passes their turn. The other player then continues to play all the cards they can without exceeding 31. When no more cards can be played, the count restarts at 0 and play continues. The player who said “go” plays the first card. Players can’t use cards played in the previous run to 31 for scoring combinations in this new counting round.
Points are scored in cribbage as follows:
Pair, three-of-a-kind, four-of-a-kind:
If a player follows another player’s card with a card of the same value, that player scores 2 points. They commonly say “a pair is 2”. If a player plays a third card of the same value (three-of-a-kind), they score 6 points. A fourth card (four-of-a-kind) scores 12.
A run (a straight) of 3 or more cards scores 1 point per card. The cards do not have to run in order. Free typing games for kids online. For example, if the cards are played 7-5-6, the player who played the 6 scores 3 points for the run. The other player could then lay down a 4, for example, and score 4 points for a four-card run.
If a player plays a card that brings the cumulative total to 15 exactly, they score 2 points. Reaching 31 exactly also scores 2 points.
When a player passes (says “go”), the other player scores 1 point.
The player who plays the final card, without reaching a total of 31, scores 1 point.
Clarification on scoring a go: If the player who scores the go then plays a card to reach 31, they score one point for the go but only one additional point for reaching 31.
The cards are played 8-7-7-6. The dealer played the 8. Then the opponent played the 7 and scored 2 points because the total is 15. Then the dealer played the second 7 and scored 2 points for the pair. Then the opponent played the 6 and scored nothing (this is not a run because of the extra, intervening 7).
Next, the players score the cards in their hand. They use the cut card as part of their hand. The opponent goes first and the dealer last. The dealer will score the value of the cards in their hand, then separately score the value of the cards in the crib also using the cut card.
Here is how points are scored for this round of play:
A pair scores 2 points. Three-of-a-kind scores 6. Four-of-a-kind scores 12.
A run of three or more cards scores 1 point per card.
A combination of two or more cards that add up to 15 exactly scores 2 points.
A four card flush in the hand (not in the crib and not including the cut card) scores 4 points. A five card flush including the cut card, in the hand or crib, scores 5.
A jack of the same suit as the cut card (which is called His Nobs) scores 1 point.
Players may use the same card more than once to make multiple scoring combinations.
Cribbage Rules Run Of 5 Years
The player has 7-7-7-8 and the cut card is a 9. The player scores 6 for three-of-a-kind. He can make 15 three ways (7 plus 8) so scores another 6 points. Also the player can make three runs of 7-8-9 for 9 points. The player’s total score for this hand is 21 points.
For more assistance, see our cribbage scoring chart which lists the correct scores for most hard-to-count hands.
The winner is the first player to reach 121 points. If the loser fails to score at least 91 points, they are “skunked”. In match play, this is the equivalent of losing 2 games. If the player fails to score at least 61 points, they are “double-skunked”, which is the equivalent of losing 4 games. For scoring purposes, remember that the non-dealer counts their hand first. If they reach 121, the dealer can not count their points to try to avoid being skunked.
Deal five cards to each player and one to the crib. Each player then gives one card to the crib.
Deal five cards to each player. Each player then gives one card to the crib.
When the players get to the last 5 holes at the end of the game, my friend plays that you can only peg out, and that you can’t count your cards if you’re in the last 5 holes. He says that you have to have the exact number to peg out and win! I’ve always played that when you’re in the STINK HOLE, which is the last hole only, that you can only peg out; that you can’t count your cards at that time. But he insists it starts at the last FIVE holes, and then you can only peg out, and you can’t count your hand if you are in those last five holes! Is there only a STINK HOLE or is there a LAST FIVE HOLE pegging only?
In the most common rules, it doesn’t matter how you reach 121 points. You can peg out or count out. And you don’t need to reach 121 exactly. It’s okay to overshoot it. However, I have seen variations that require you to peg out if you are in the next to last hole. Your friend’s variation is new to me. But any variation is okay as long as players agree to it beforehand. For official tournament rules, refer to the American Cribbage Congress rules.
In a run, is it possible to reverse a run for points? For example:
Cribbage Rules Run Of 5 Minutes
3-4-5-6 = 4pts
Does 4-5-6-3 also get 4pts?
No, you can’t reverse the run. In your example 3-4-5-6-3, you would count 8 points for two unique runs as follows:
3-4-5-6 (using one 3) for 4 points
3-4-5-6 (using the other 3) for another 4 points
I need your help on the rules of crib, in particular the cutting of the deck to determine who deals first. If the two cards cut are both picture cards is it the lowest picture card wins or are they both classed as a ten card? Please help settle an arguement.
Normal card rank applies. For example, on person cuts a Jack and the other a Queen. The Jack deals. Also remember that Aces are low.
Sometimes written rules can be a little confusing. For a visual explanation of the rules to Cribbage, watch the video below.
| see also: |
Cribbage Rules - How to Play Cribbage
Cribbage Strategy - Play Cribbage better
Cribbage Internet Tournaments
Cribbage 29 hand and some Cribbage statistics
Cribbage pone pegging score
Cribbage dealer pegging score
Cribbage scoring chart
Play Cribbage Online. Cribbage Tournaments
click here to play cribbage online with other players from your browser
Though in online cribbage you don't need to score manually the counting your cribbage hand correctly is a very important part of the game of Cribbage. Moreover, you can select the 'Manual' option or play non-online cribbage with Muggins variation. Muggins is when a person misses points and the other person takes them. To simplify calculation, order your cribbage hand left to right from low cards to high. Of course, in online cribbage it is done already.
In explanation below we use card notation of all our card games, 'Suit Value', DJ means Jack of Diamonds, S0 means 10 of Spades etc.
The Scoring points
Let's recall cribbage scoring, rules and the the combinations that give points:
15: Any combination of cards adding up to 15 pips scores 2 points. For example king, jack, five, five would count 8 points (four fifteens as the king and the jack can each be paired with either five). This combination would be marked as fifteen: 8.
Pair: A pair of cards of the same rank score 2 points. Three cards of the same rank contain 3 different pairs and thus score a total of 6 points for pair royal. Four of a kind contain 6 pairs and so score 12 points.
Run: Three cards of consecutive rank (irrespective of suit), such as ace-2-3, score 3 points for a run. A hand such as 6-7-7-8 contains two runs of 3 (as well as two fifteens and a pair) and so would score 12 altogether. A run of four cards, such as 9-10-J-Q scores 4 points (this is slightly illogical - you might expect it to score 6 because it contains two runs of 3, but it doesn't. The runs of 3 within it don't count - you just get 4), and a run of five cards scores 5.
Flush: If all four cards of the hand are the same suit, 4 points are scored for flush. If the start card is the same suit as well, the flush is worth 5 points. There is no score for having 3 hand cards and the start all the same suit. Note also that there is no score for flush during the play - it only counts in the show.
One For His Nob: If the hand contains the jack of the same suit as the start card, you peg One for his nob.
Cribbage hand scoring order
In general the best approach is to count your 15's, then pairs, then runs, then Nobs, then finally flushes. The same approach we use on checking your hands on our servers and gaming program.
Counting 15s in hand
It is a good idea to remember 3 typical pairs, that give you 15 in total
i.e. 7+8, 6+9, 5+10
If you do not see the above template pairs, but have at least one card from such pairs, you can try to find 3-card combinations to complete the sum to 15 with using the same pattern. For example
See, we have one card from the above pairs and form the other card as a sum of 2 cards (D3+S4 will give 7). To go futher we can extend this method to 4 and 5 cards. If you cannot find 7s, 8s, or 9s or Try to sum any 2 cards to get
Repeat your search not to omit any combination. Start from the bigger value cards and try to gather 15 to it. For example:
HQ and DA+S4, D8 and DA+C2+S4
Some cribbage hands cause confusion for people who forget about the low cards in the hand - they can be added to other cards in hand to form the 'seed' 7s, 8s, or 9s. Example:
S8 and H7, S8 and C6+DA, S8 and C6+CA, and the last one - H7 and C6+DA+CA will give you 8 points on 15s. As for this example, there is also a pair of Aces (2 points) and a run 6,7,8 (3 points) - total 13.
The next confusing cribbage hand type for 15s counting is a hand contaning many pairs. For example
We see, that here we can form pattern '7+8'. Just start from every high value card and search for all the others. C8 and C6+DA, C8 and H6+DA, S8 and C6+DA, S8 and H6+DA, 8 points for 15s (and 4 for two pairs). So each card pair simply doubles the initial combination 8,6,A. You will see the same rule later in runs counting.
Counting pairs in hand
It's quite simple, just not to forget to count a pair in your hand after difficult 15s scoring. Remember, that all cards above 10 (J,Q,K) have the same value 10 in cribbage and result a pair in any combination. Also, the royal pair (3 cards of the same rank) can be imagined as 3 simple pairs and thus give the score of 3 pairs, i.e. 2 * 3 = 6 points. The same is for Four of a kind - (4 cards of the same rank) - it is 6 simple pairs, that gives you 2 * 6 = 12 points.
Scoring runs in hand
There is a simple rule for runs in cribbage - how many cards run has - the same number of points you gets. So that single run counting is easy. Some more complicated run is a double run - sometimes people just learning the game don't really understand how a double run works. The idea is that you can count each completely different set of cards that be combined for a run.
2,3,4 is a run, but you have here H2 and C2, so that, each of them gives you a separate run of 3 cards. You can remember here our rule that each pair in the combination doubles its score points. Run H2,S3,D4 gives 3 points, run C2, S3, D4 gives another 3 points. To use this hand completely let's recount it, first 15s: S9 and D4+H2, S9 and D4+C2 (9-6 pattern) - 4 points for 15s. A pair H2C2 - 2 points, 6+4+2 = 12 points in your hand. Remember, that such a double-run with the lenght of 3 cards gives 8 points automatically - 6 for runs and 2 for the pair
A double-double run (always involves all 5 cards in hand - 4 plus a starter card) itself is worth 16 points, you get 4 times of 3 points = 12 for the runs and 4 for two pairs
After detecting a double-double run you should concentrate on 15s, having in mind, that 16 points is a standard sum for the double-double run total. In the above example we also have 2 extra points for 15s - sum all the cards in your hand (7+8 pattern).
Flushes can give 4 or 5 points - again, on the number of cards in it. 4 points for all four cards in your hand of the same suit and 5 points, if a starter card has the same suit. If you have only 3 cards in your hand of one suit and a starter card of the same suit it will NOT be a flush. Example:
It would be a co-called bust hand, but we have one suit for all the cards, so it worth 5 poitns.
Pay attention to Jacks in your hand, one of them can give you one extra point if the starter card has the same suit. Let's modify the previous example a little:
Here we do not have flush now, but with the Hearts suit of the starter HA and a Jack of Hearts in our hand give us 1 point.